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VR video

VR is the English abbreviation of Virtual Reality, which means Virtual Reality in Chinese. VR video, also known as panoramic video, refers to the video that can realize three-dimensional space display function formed by skilled craftsmen using professional VR photography function to truly record the site environment, and then conduct post-processing by computer.


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VR video has been used in movies before. Well-known game experience works such as fast & furious 7 and avengers 2 try to use virtual reality technology. Currently in the VR field, the most lacking is content, while for the video industry, content will always be generated. If video content and VR technology can be well combined, it will be more interesting for the film and television industry. For VR equipment, abundant video will add content and win public recognition. For users, they have high expectations for VR video, and the combination of VR technology and video will bring them a good experience.


VR video can display 360-degree panoramic lens for the audience and make the audience feel themselves in it. This requires VR video to maintain high consistency during shooting and minimize the cutting of the lens. From a lens perspective, VR video has many requirements on it. In the traditional video shooting, you can randomly change the shooting scenes according to video content, without any pressure. However, in VR video, due to the particularity of the audience's position, the method of lens narration is subject to many restrictions. In the process of traditional video shooting, there are three basic perspectives, and when they are applied to VR video shooting, the effects will be more obvious. The shooting of VR video is just starting, and how to use these lenses well still needs to be explored step by step. It is an urgent problem to establish the lens application system of VR video.


As VR hardware heats up, VR video will be a future trend, but many in the industry remain calm. "We're doing things we don't know how to do, and the goal is to learn how to do it," says Disney chief animator glen keane about the combination of film and VR. "No one is telling you what to look at, but the car is going down the road," keane said of the audience's attention on VR video. You can feel the freedom of movement and the service of a good narrator. Insiders from WilliamMorrisEndeavour, a leading Hollywood economic firm, say that "many of the big companies with film and television rights have missed the best window into VR". So let's see. VR video has a long way to go before it enters the consumer market.


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